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Update Log

this gives them equal difficulty to the current final map, Future City

Contents

Update 53

Changes

  • Added artificial loadouts to Sandbox Mode and enabled entity stat editing for all players (in sandbox)
  • Added Clans
  • Added activatable banners as the new obtainment method for Secret units
  • Banner items can be obtained from specific maps and used to activate their respective banners
  • Added profile lookup by username or UserId, including players outside the current server
  • Added a "Tradable" inventory filter and icons showing which items are tradable
  • Added search functionality to the Artifacts and Blueprints menus
  • Added player portraits beneath Challenge cards to show everyone's vote
  • Added an option for Party Finder owners to kick players from their server (which will ban them for 10 minutes)
  • Added phantom placement for players who cannot afford a unit
  • Added more information to the Game Info window during matches
  • All featured daily and weekly maps now use the same map index

this gives them equal difficulty to the current final map, Future City

  • Changed the ordering of the Classic leaderboard's "All" filter so same-wave rankings from all 3 difficulties are mixed into one list
  • Moved the "Auto-Favorite" setting into the Banner Settings menu alongside "Auto-Sell"
  • Limited Raids to 3 summoners and improved the reliability of summoner assignment
  • Prevented players with zero contribution from skipping locked Dungeon floors
  • Overhead loadout bars now appear only when hovered over on desktop or tapped on mobile to improve performance
  • Added a short delay and loading screen to the central inventory selection frame to reduce lag when loading over 100 slots at once
  • The HUD now properly disappears when opening a main frame on mobile (Close the frame or tap anywhere outside it to restore the HUD)
  • Improved lobby performance, potentially providing up to twice the previous FPS
  • Cell raid has been temporarily disabled until next week
  • Added the new Ulqiorra and Future Gohan banner items as a Special drop in Casual Hard, Weekly Reward drop in Hardcore and Daily Reward drop in Competitive
  • Uncapped competitive mode's max wave amounts, now it's actually "infinite"
  • Restored the scaling movespeed for enemies at high waves with a softer curve than the old one
  • Set Superman, Strange and Spiderman (anniversary versions) to Exclusive so they won't show up in the blackmarket anymore

Bug Fixes

  • Fixed Doppo repeatedly applying internal stuns to enemies and towers
  • Fixed Doctor Strange endlessly rewinding and pushing the same enemy
  • Fixed unevolved Bardock having guaranteed critical hits and an incorrect final-upgrade hit count
  • Fixed shielded health bars displaying the wrong shade of red
  • Fixed potion brewing consuming materials without granting the potion
  • Fixed player profiles not opening correctly on mobile
  • Fixed a bug that prevented you from double-clicking another player's profile until you opened your own
  • Fixed Battle Pass quests not refreshing automatically
  • Fixed incorrect descriptions for Tyrant Seal
  • Potentially fixed a slow memory leak that gradually reduced FPS over time
  • Fixed a glitch that allowed multiple players to access Mythic difficulty
  • Fixed Competitive Mode gold rewards not scaling with the total number of waves completed
  • Fixed Classic Portals displaying incorrect wave amounts after completing a match
  • Fixed Valley of the End displaying the wrong franchise category
  • Fixed the wrong set tier being displayed during matches
  • Fixed Toronbo (Blue Dragon) not working correctly
  • Fixed fishing sometimes failing to grant Guidebook and quest progress

Code: Update53

Update 52.5

Changes:

  • New "Beginner Banner" added exclusively for new players (only visible if you never spun the banner before)
  • Reworked the Classic gamemode:

Classic is now split into 4 stages: Tutorial, Casual, Hardcore and Competitive Each stage has its own set of difficulties

  • New expanded Highest Waves leaderboard for the "Competitive" stage featuring rankings for solo (solo), duo (2 players) and squad (6 players) leaderboard runs
  • Added "First Clear Rewards" to Tutorial and Casual stages
  • Added "Daily Clear Rewards" to Hardcore and Competitive stages
  • Added "Weekly Clear Rewards" to Competitive stage
  • Reworked the HP balancing of classic so that new players get a smoother/easier experience (Beginner difficulty for Tutorial), while veterans get a bigger challenge (Competitive stage with solo, duo and squad difficulties)
  • Made it so bringing a unit of the same category as the map you're playing will grant it a +200% damage buff
  • Labeled Giyu, Arima, Igris, Konan and Hit as "Crate Exclusive" to stop them from appearing in the Blackmarket
  • Added Number 9 and Number 2 to the battlepass crate
  • Updated how crate rates are displayed in the inventory (visuals and logic) to better explain how they work since a lot of people were being confused by them
  • Changed franchise crates to now automatically add in all units belonging to their franchise minus evolutions, limiteds and non-crate exclusive units
  • Brolee (unevo) buffed
  • Aizen Monster form stats rebalanced
  • Gave Brolee (unevo), Piccolo and Caped Piccolo the "Fighter" role
  • New players will now level through the early game a tad bit faster

Bug Fixes:

  • Fixed a bug that made reaper units not work if No Traits challenge is picked
  • Fixed hunter cards icon missing
  • Fixed a bug that wouldnt let u open Sir Snaps A Lot's inventory profile
  • Fixed Rem's missing icon

Code: StoryReworked

Update 52.2

Changes

  • Brand new banner UI and system
  • Removed Gem banner, replaced with x3 Monthly limited units
  • Changed mori's diary passive

Code: UpdatedBanner2026 | Expires: -Sunday, June 14, 2026 3:00 PM

Update 52.1

Changes:

  • made it so hovering/clicking towers and enemies will highlight them
  • kurumi can now be sold inbetween bullet uses without resetting the used bullet counter
  • increased trunks damage by 10x on all upgrades
  • made the blacksmithing crafting list slightly longer so it stops cutting off at the end
  • extended the evolution index list so it doesnt cut off at the end either

Fixes:

  • fixed not being able to select towers with cell's ability on mobile devices
  • fixed cell's model being hard to click once he evolves via assimilation
  • fixed gohan and evo gohan being bald and having infinite placements if the free skin was equipped
  • fixed a bug that would let you select cell and yuuta's abilities even if they're on cooldown but it wouldnt do anything
  • fixed a bug with the gohan evo quest that wouldnt let you start it if you sacrificed him
  • fixed shiny evolved gohan being de-shinifiable
  • fixed the missing icons for Rem & Denji
  • fixed an issue with SJW's assassin path that made him unable to attack if auto-upgrade was on
  • fixed a typo in Choso's script that made him stop attacking after using his ability
  • potentially fixed some bugs that made Kurumi's 3rd bullet crit the % max hp dmg
  • potentially fixed ragna's 3rd path so he stops lagging servers by buffing nearby towers too often
  • potentially fixed an issue that would cause bleeding to turn into laceration in denji evo's range bypassing his passive

All servers will be automatically restarted in 15 minutes to apply these changes. Also, as promised, since we got 1000 feedback form submissions here's the code for it: ThankYouForFeedback2026

note: the code above will only work in NEW servers

Update 50 Part 3 - 31st May 2026

New Content

  • New Raid (Opens once every hour for free this week!)
  • 3 New Towers
  • 1 New Artifact
  • Dynamically branching dialogue system. (Cooler dialogue and npc quests!!)
  • Duelist Set

Fixes

  • Fixed an animation error for Gevo
  • Removing/Adding stuns for towers is now smoother
  • Fixed Reze not gaining Ammo despite killing enemies with "Bleeding" status effect.

Changes

  • Made Lapis' Special Attack move slower.
  • Special & Ultimate attacks will now be fired as soon as they go off cooldown.
  • Changed the passives for "Seal Of Tyrant's Eye" & "Mori Summer's Diary" artifacts.
  • Changed Emiri's & Prime Greybeard's abilities to global cooldown.
  • Highroller now locks the tower to 1 placement.

Code: CellGamesRaid! | Expires: Saturday, June 13, 2026 9:00 PM

And with that, I'm also announcing that I will be stepping away from my position as developer for UTD. I've thoroughly enjoyed my time here, and I've loved working on updates for the game, but everything has to come to an end at some point. I want to thank everyone who has supported the game throughout my time on the team. Whether you've done so by sharing feedback, reporting bugs, creating content, or simply enjoying the game, your support made all of the work worthwhile. I genuinely hope you'll all enjoy this update as it'll be the last I've contributed for, thank you all for the incredible memories over the past year and a half and I hope you'll all keep enjoying UTD!

Extra Code: ThisMeansGoodbye.. Expires: Saturday, June 13, 2026 9:00 PM

Note: No this is not a mistake, Update 51 was before Update 50 Part 3

Update 51 - 17th May 2026

New Content

  • New Battlepass
  • 2 New Towers
  • 2 New Artifacts

Fixes

  • Fixed a bug for gohan & mizuki not letting you select them.
  • Fixed a bug for young joseph that would lag matches when attacking.
  • Fixed a tiny bug with fishing. ● Fixed dungeon portal displaying the wrong floor number.
  • Fixed not being able to use the info panel on mobile.
  • Fixed trunks not properly bypassing the crit dmg cap.
  • Fixed issues with trading currencies/gamepass vouchers.
  • Made the slots stack when summoning more than 10 units and fixed a certain lag spike happening.

Code: BattlepassSeason9! | Expires: Saturday, May 23, 2026 7:00 PM

Update 50 Part 2 - 2nd May 2026

New Content

  • 1 New Evolution
  • 6 New Units (3 Banner Units)
  • Dungeon has been extended to floor 40 with a new map
  • Added 5 new tower sets: Dragon (franchise) set and Fighter, Brawler, Guardian, Finisher (role) sets

Changes

  • Improved the Unit Inspect & Tower Manager UI
  • Floor 21 teleport scroll added to shop
  • Floor 31 teleport scroll added as a drop
  • Materials reworked
  • Enemy health modifiers have been adjusted for all dungeon floors

Bug Fixes

  • Fixed a bug that made the Q/E tower cycling shortcuts or the ui buttons not work for some people ● Mounts no longer display a level in their inventory slot, "Repair" button no longer shows for Crates/Mounts, Placholder text in the inventory's searchbar now changes based on tab.

Code: BackToTheDungeons! | Expires: Saturday, May 9, 2026 9:00 PM

Update 50 Part 1 - 18th April 2026

New Content

  • 1 New Ultimate Banner Unit
  • 1 New Map Drop Unit
  • New story mode map
  • New artifact (5 star)
  • New "Dragon" franchise category passive, applies by default for any unit that has the category
  • New "Executioner" role set & category each with their own passives, currently 2B, Trunks, Uno, Aki, Gin and Maki have the role
  • Added ultimate pity
  • Added 100x roll option to banner + slightly tweaked the ui

Changes

  • Changed piccolo's (legendary) name to "Pickle Jr."
  • Changed the old automata set passive to instead be the category passive and reduced the self-stun duration to 3 seconds
  • Reworked Number 2 to be an Executioner and changed her passive to synergize with the role
  • Changed the player base HP to now scale with the average HP of the enemies x2, this should make it slightly easier to tank enemies late game and make healers more useful
  • Lowered aizen's movespeed in the raid
  • Expanded the inventory UI to display more information about tower, categories & set passives
  • Reworked the Unit Inspect UI with a whole new UI and more functionality

Code: VisitingFutureCity! | Expires: -Saturday, April 25, 2026 9:00 PM

Update 49.1 - 29th March 2026

Changes

  • New ultimate unit (Conan) obtainable in Ninja Crate (Also available in banner for 1 week)
  • Aki can no longer be sold after chaning to his Gun Fiend form.
  • New passives/ability UI in the inventory
  • Added the level bar to the player profile (should now be visible to other players as well)
  • Lowered movespeed for enemies in aizen raid
  • Added a new trait: High Roller

Bug Fixes

  • Fixed a bug that was preventing you from opening others profiles before you opened yours first

Tower Balances

  • Buffed Emilia's ability
  • Buffed Aizen's ability
  • Nerfed Shadow The World Requiem's ability
  • Choso reworked - Converted Supernova into an ability, gained a different passive.
  • Benimaru reworked - removed status effects, added new passives and reworked ability
  • Buffed Power
  • Buffed Whitebeard, Christmas Whitebeard and Whitebeard Evolution's abilities
  • Buffed Makima

Buffs

  • Aku:
    • 175% damage increase and Snowball Fight increased to +10,000% damage for 3 attacks
  • Power (Blood Fiend):
    • 400% damage increase and +1 placement
  • Brolee Unleashed:
    • 200% damage increase and gained new Raging Fury passive
  • Choso:
    • Supernova turned into an ability and gained new Cursed Blood passive
  • Shadow Gio:
    • 200% damage increase
  • Makima:
    • Now applies 2x bleed to main target

Reworks

  • Flocka:
    • Primary passive reworked
    • Secondary passive now deals 20% damage per explosion
    • Crimson Moon damage requirement removed
    • Incineration changed from 60% max HP to 2.2x damage
    • Incineration damage reduced from 220x to 150x
    • Passives renamed to Second Generation and Third Generation
  • The Betrayer:
    • All forms given passives
    • Stats reworked
    • Aiz evolution abilities now cheaper
    • Aiz (Monster) true stats only appear on wave 40
    • Aiz true stats are banned in PvP
  • Ragnar (Silver Comet Sword):
    • Stats readjusted
    • Dragon Hunting Slash changed from 20x → 95x
    • Now deals major damage to bosses

Nerfs

  • Hero Of Hell:
    • Hug cooldown increased from 30s → 75s
    • Damage increased from 25x → 40x
    • Now only works with his Hybrids passive
  • Shadow The World Requiem:
    • Ability damage amp reduced (65% DPS → 14% DPS)

Status Effects Reworks

  • Snake Poison → Toxins:
    • 20% DoT + slow → 20% DoT + 5% damage amp
  • Despair:
    • 45% DoT + 15% slow → 60% DoT (30s cooldown)
  • Dark Flames:
    • 20% DoT → 30% DoT
  • Drowned:
    • 7.5% permanent slow + damage amp → 7.5% permanent slow + 20% damage amp

New Preemptive Nuke System

  • Nukes now scale damage based on cooldown (not all units yet)
  • Base: 20x every 20s after the first 20s
  • Gains +10x per cycle (+15x if the nuke has a secondary effect)

Nuke Adjustments

  • Flocka: 220x → 150x
  • Emiri: 22.5x → 80x
  • Shadow: 15x → 30x
  • Whitebeard: 2x → 20x
  • Xmas Whitebeard: 2x → 20x
  • Prime Whitebeard: 4x → 30x
  • The Betrayer: 15x → 45x
  • Hero Of Hell: 25x → 40x
  • Choso: 90x → 20x
  • Gin: 100x → 35x
  • Ragna: 20x → 95x

Other

  • Other nukes will follow the formula later
  • Shadow The World Requiem new passive temporarily disabled (returns next update)
  • Secret units stats returned to normal

Code: Conan!

Update 49 - 21st March 2026

Changes

  • Reworked Yumeko with new mechanics and "Gambler" based passive, bumped rarity to Divine
  • Reworked Soul (Tower)
  • Added maxrangeconstraints to sjw summoner to fix issue with the unit attacking enemies when it shouldnt due to a flat range increase from other units
  • Banned ragna (comet) path from pvp
  • Farms are no longer capped to level 50
  • Changed kura's stand to appear when he attacks + it now hovers behind him at all times
  • Turned Kuzen into a farm unit with income on top of his bounty passive
  • Kurumi's bullet 8 no longer works on bosses and bullet 11 now only rewinds her main target, bullet 7 now casts timestop around her target's position
  • Removed Gambler ban from Rimuru Tempest
  • New trait - Businessman: +25% income and an additional 5% per wave (25 max).
  • Expanded the stats panel to display clickable buttons that display all the modifiers affecting each stat
  • Added new inventory tab for passives/ability
  • Refactored the entire stat system to allow both flat & percent bonuses (i.e "+5 flat range" vs "+50% range" distinction)
  • Changed level modifier to be +0.2% per level, with an extra +25% direct bonus awarded at the max level
  • Changed prestige modifier to be +20% per prestige tier (up from +10%) and prestige 1 now also grants a bonus by itself
  • Changed rarity modifier to be 1x,2x,3x,4x, etc for each rarity up to 9x for celestial
  • Shiny now grants a 2x modifier buff
  • Added new "Income" stat unique to Farms
  • Changed the stat calculation formula for all stats to be: finalStat = ( baseStat + sumOfAllFlats ) * ( 1 + sumOfAllPercents ) Note: Damage & Income are the only stats that are multiplied with rarity (1x to 9x) and shiny (2x) => finalStat = (( baseStat * raritymod * shinymod ) + sumOfAllFlats ) * ( 1 + sumOfAllPercents )
  • Added diminishing returns to Crit Chance (50% soft cap, 20% DR begins), Range (75 range soft cap, 20 range DR begins), movespeed (currently enemy exclusive stat, 75% slow is the softcap, DR begins at 15% slow)
  • Changed all towers to have 2% crit chance by default
  • Added "Random" (for now not selectable directly), "Furthest" and "Weakest" targetting options
  • Buff and farm towers now display their relevant stats properly in the Info panel
  • Clicking the "back to lobby" button now sends you back to the same party finder
  • Reworked tower icon/slot graphics
  • Towers now display above their heads how much cash they're earning from cash per hit
  • Selecting a tower to place now displays its placement count over the slot
  • Artifacts can now roll "Income" as a % modifier
  • Status effects will now display their remaining duration alongside the name
  • Lowered the starting HP on Aizen raid by 5x, raised SJW raid starting HP by roughly 20x, raised Boros raid map starting HP by 9x
  • Lowered MOTD starting HP by 5x
  • Raised Boros drop rate from 0.1% to 1%
  • Added Rimuru Tempest and Diablo to the Premium Battlepass Crate
  • Decreased base artifact storage limit 30 -> 35Bug Fixes
  • Fixed "Closest" targetting going for the furthest target
  • Fixed deshinifier not allowing youtuber units
  • Bleach raid will no longer end if aizen is somehow cloned and killed
  • Fixed goku black having no attack vfx
  • Fixed Uraume only granting +1% dmg per chilled stack despite passive saying +10%
  • Fixed Rem demon form horn not appearing when using ability
  • Fixed rage drago not working outside of battlemode
  • Fixed ichigo evo not properly awarding gems
  • Fixed denji evo's passive no longer preventing lacerated from occuring once it hit 100 stacks
  • Fixed a few Aki bugs + snowball ability
  • Fixed 2 ragna bugs
  • Fixed kurumi unsellable bug and a few other thingsTower Balances
  • Unleashed, Bardock Evolution, Shadow Igris, Shadow Bellion, Monarch - Commander path, Starrk, Roy Mustang Evolution Tanjiro Evolution
  • Added Automata tower set

Code: CanYouMakeACode?

Update 48 - 22th February 2026

New Content

Season 8 Battlepass - 2 New Units - 2 New Artifacts - (Passives were disabled will be re-added at a later date)

Balancing

Added a 0.5 second immunity for enemy merging when becoming a puppet

Units Buffed:

  • Harpy
  • Hero Of Hell
  • Boris Sealed
  • Boris Unleashed
  • Itchi (Instinct Lord)

Code: BattlepassSeason8!

Update 47 - 20th December 2025

New Content

● Christmas Event added

  • Event battlepass
  • Event Store
  • Event Banners (New units will unlock next week)
  • Free rewards for the next 7 days at the Christmas tree
  • New Chritmas raid

Code: MerryChristmas2025!

Update 46.5 - 7th December 2025

New Content

  • Added new crate unit
  • Added new buyable title in event store

UI & System Changes

  • Added Expiry Date for the event currency boost on the Hover UI ● 2x gold gamepass no longer in the modifier calculations for event currency
  • Added deshinifier Reduced spiderman price, compensation will be given on-join

Balance Changes

  • Doctor Strange & Diablo have been buffed ● Buffed Primordial Scissors ● Buffed the Dragon Crate rates for the dragon ball maps

Bug Fixes

  • Fixed "Stealth" enemy type not missing any hits

Code: TheInfallibleAssassin!

Update 46 - 1st December 2025

New Content

  • New Anniversary Event: - 4 Maps - 3 New units - Event store - 2 New artifacts - Event banner

UI & System Improvements

  • Reworked event modifiers to take expiry dates ● Added new tradable gamepass vouchers obtained when purchasing a gift version of a gamepass (Storage UI/Consumables) - These can be used by yourself to redeem the gamepass if you dont have it, you can also directly gift it in the storage ui or trade it ● Added search/empty filters to storage UI

Unit Changes

  • Thor & Thanos buffed

Bug Fixes

  • Fixed issue with equipping skin on a tower not immediately updating UI Code: HappyAnniversary2025!

Code: HappyAnniversary2025!

Update 45.5 - 22nd November 2025

New Content

  • 1 New Artifact (Event Store)
  • New skins (Event Store)

UI & System Improvements

  • Halloween battlepass EXP gain has been doubled for the remainder of the time
  • Evolution materials added to event store
  • Shinifier has been reworked
  • You can now select what modifiers you want for the shinifier and no longer have to sacrifice trait/level/rarity
  • Hero Of Hell blessing added Code: FinalWeekOfSpooks!

Update 45 - 15th November 2025

New Content

  • 2 New Units
  • 2 Artifacts
  • New Battlepass Season

UI & System Improvements

  • Can now use denji evo to obtain the denji chainsaw artifact alongside normal denji
  • Battlepass Ultimates no longer appear in the blackmarket
  • Added clear count tracking for classic maps
  • Enabled morphing for yt units
  • Auto-Sell settings now work in the event banner
  • Daily free trait rerolls are now an ad-rewards feature
  • You can now search for a units tags/categories in the inventory
  • Added the tournament winner Profile Backgrounds to the Player Profiles
  • Re-worked the event banner UI
  • Favorited units no longer show up in trade list
  • Level requirement for reze in Halloween battlepass reduced 125->120

Unit Changes

  • Banned gambler on Burdock (Unrivaled Power), Itchi Instinct Lord and Slimuru (Humanoid)
  • Reze buffed

Bug Fixes

  • Fixed a bug with grimoires. If your unit is level 96 and you click the "Use 5" button, it'll now only use 4 as it will no longer go past the max level
  • Fixed sfx sound settings not saving
  • Fixed an issue with auto-rerolling where you had to untoggled it to be able to reroll again

Misc.

  • Bobby has taken dancing lessons

Code: Battlepassseason7!

Update 44.5 - 8th November 2025

New Content

  • 2 New Evolutions - Denji and Power
  • Halloween Calendar Activated (first 7 days free)

UI & System Improvements

  • Added gold spent/gold gained tracking stats to player profile
  • Gold modifier no longer works for non-gold currencies
  • Halloween Raid/Maps drops updated
  • Readded Skins to Halloween store

Unit Changes

  • Buffed Bomb Girl's Contract path
  • Added Salter Passive
  • Buffed Aroma

Bug Fixes,

  • Fixed weekly battlepass quests not setting status colors correctly
  • Fixed cloned Jack O' Reaper boss not navigating path
  • Fixed classic waypoint positioning

Code: TheHybridsAreComplete! - expires end of November 2025


Update 44 - 2nd November 2025

  • The Halloween event has returned and will be available to play from 2nd November until 30th November.
  • Earn pumpkins from the Halloween maps to spend on the Event Banner and Event Shop.
  • Obtain the new secret Bomb Girl by playing Halloween maps for battlepass XP for the Halloween Battlepass.

Other Changes

  • Krumi has been reworked.
  • The lobby has been spookified.

Code: SpookyTime2025! (Code expires 30th November 2025)

Update 43.5 - 18th October 2025

New Content

  • 1 New Banner unit

UI & System Improvements

  • Added auto rerolling until one of the selected traits is obtained
  • Added Godly & Divine rarity to the auto sell tab
  • Made range buffs additive - only counts for buffs during the match
  • Sacrifice should now be carried over to evolved units
  • Added a setting that toggles auto upgrade for all towers by default when turned on
  • Added Rukia's halloween skins to her evo variants

Bug Fixes

  • Fixed - clicking on units in the tower manager doesn't disable the charge bar
  • Fixed being able to upgrade units from the opposite team in PvP
  • Global cooldowns no longer create cooldowns for units on the opposite team
  • Next range stat now properly takes range caps into account
  • Fixed auto drago setting using your cash during wave 0 (the interval after replaying/next)
  • Fixed auto upgrade priority counting up between replays, now resets to 1 when pressing replay
  • Fixed lobby waypoints disappearing after resetting
  • Fixed a broken path for dungeons floor 16-20 Code: QoL&Bugfixes!

Update 43.4 - 11th October 2025

Still needs to be updated

Update 43.3 - 27th September 2025

Still needs to be updated

Update 43.2 - 20th September 2025

New Content

UI & System Improvements

  • Added refresh timer display to battlepass quests
  • Changed fishing cap reward to give gems every 100 fish caught
  • Re-worked dungeon store / material exchange / evolution / settings UI
  • Added shield VFX for armoured enemies
  • Updated enemy overhead UI
  • Added gamepasses to the store (Black Market)
  • Weekly battlepass quests will now reset every Monday at 00:00 UTC
  • Added soft pity text display in map selection for Las Noches hardmode
  • Gold Modifiers reworked - Modifiers will no longer countdown whilst you're offline and you will no longer be prevented from redeeming multiple modifier codes at once. If the modifier is less than or the same as what you already have then it will add the time to your existing modifier. However, if the modifier is higher than your pre-existing modifier then it will override the previous one and the time will reset.

Bug Fixes

  • Potentially fixed issue with battlepass quests not correctly refreshing while online
  • Fixed error with blackmarket not rendering the gem banner
  • Fixed issue with auto-sell not displaying correct settings causing data mismatch

Other

  • Bobby has evolved

Code: Rem&Ram! (Code expires on Friday 26th September 2025)


Update 43.1 - 13th September 2025

New Content

UI and System Improvements

  • Added idle animations to bundle unit portraits
  • Added new blessing for Giyu
  • Added notifications to store for unclaimed daily rerolls
  • Added return to lobby button in matches
  • Made the RNG seed persistent for infinite castle challenges (can no longer rejoin to get different cards)
  • Removed battlepass exp rewards from bounties and classic quests

Code: Burdock Expires Tuesday 16th September

Update 43 - 5th September 2025

New Content

  • New Battlepass Season
  • 2 New units
  • 3 New skins
  • 2 New artifacts
  • Added Lost Chest as a reward for MOTD & Bounties
  • Bundles, Bundle Gifting

UI and System Improvements

  • Added search box to Tower Training UI
  • Added new Store / Black Market UI
  • Removed featured unit from dungeon store
  • Blackmarket store now features an auto-rotating limited unit
  • Added confirmation prompt for Artifact Refining if you have an unlocked S/S+ perk
  • Changed Gem rewards from bounties to a fixed amount
  • Removed inventory full check for Time Chamber rewards because crates now stack
  • Added teleport failed handling for Time Chamber to help prevent AFK kicks
  • Added trait VFX on placement for Reaper and Savior
  • Shiny chances in blackmarket/store removed

Code: BattlepassSeason6 (expires 12 Sep 12PM UTC)

Summer Event - 20th July 2025

New Content

  • Added new summer event map
  • Added 9 new units (Event)
  • Added 8 new summer skins
  • Added Event Store
  • Added "Auto" use button for Dragos
  • Added auto-speed (activated at the start of the match by whoever the host is)
  • Added new setting "allow others to change speed"
  • Crates now stack as one object, can open multiple at once, and can trade multiple at once without taking up 4 slots

Other Changes

  • Added visibility options for other players in time chamber
  • Added GUI visibility options in time chamber
  • Genos no longer directly applies incinerated, instead it applies 10x burning
  • Only the host can change game speed unless there is no host or the host's settings allow it
  • Time chamber is no longer solo-server instances
  • Disabled mounts in time chamber
  • Disabled blessing miniature model in time chamber
  • Reduced chamber reconnect timer to 15 minutes because some people were still being kicked for AFK at 18 minutes
  • Rewrote some stuff to try improve performance
  • Re-wrote a lot of the infinite tower data handling

Fixes

  • Fixed boss bar GUI hiding speed controls/health/autoskip controls
  • Fixed quick teleport buttons completely for mobile
  • Fixed blacksmith UI not updating requirement materials
  • Fixed activate challenges list not updating while the menu is open
  • Fixed challenge selected notification using classname instead of display name
  • Fixed exploit with infinite tower to stop it from resetting floor in a new month
  • Fixed Infinity Castle leaderboard rewards menu showing incorrect impure souls icon

Code: Summer2025! (expires 24th July 2025 15:00 UTC)

Update 42.1 - 27th June 2025

  • Time Chamber Rework
  • New "Refined Souls" and "Soul Shards" items.
  • Replaced Quick Teleport with visual waypoints around the lobby that you can click on
  • Raised drop chance for all pure souls to 5%, added it to Boris Raid.
  • Added impure souls as a drop in MOTD.
  • Reduced the impure requirement to repair ultimate and arcane to 7 and 8 souls from 8 and 10.
  • Fixed training dummy and grimoires not working past level 90.
  • All rarities max lvl lowered by 10, secrets max lvl raised by 10
  • Added new item popups for PC users when you hover over certain item slots.

Code: TimeChamberRework (expires 29th June 11:00 AM UTC)

Update 42 - Quality of Life changes / 21st June 2025

New Content

  • Added Auto Ability for buff towers (e.g. Orihime Evo)
  • Completely reworked Challenges, including new Challenge Cards for Dungeon and Infinite Tower
  • Added the Shinifier – convert normal units into Shiny
  • Enabled leveling and EXP gain for towers
  • Enabled sacrificing for Shiny towers
  • Hidden the Sacrifice button for ineligible towers (Secrets, Celestials, YouTubers, etc.)

UI & Visual Improvements

  • Reworked the Map Selection GUI
  • Updated Inventory UI – traits now display as icons instead of appended to rarity
  • Reworked the Pinging system
  • Added new VFX for Bakugou (Rare)
  • Reworked Vigil's attack kit with new VFX
  • Improved VFX and placement for Devil Trigger Gun Mode

Balance Changes

  • Gave 1.5x charge gain passive to The Yamato and Ebony & Ivory
  • Nerfed Salter, Dendi, and Vigil to align with shiny version balance
  • Despair: Tick damage reduced to 45%, duration doubled
  • Frostbite: Tick damage reduced to 100%
  • Orihime Evo reworked:
  • 35% slow always active,
  • Stun protection ability,
  • 1%/s base healing
  • Slightly increased Tanjiro Evo’s AoE radius at Upgrade 5
  • Buffed Betrayer (Hogyoku) and Itchi Moonless Sky
  • Gambler can no longer be rolled on non-offensive towers
  • Impatient trait units now refund 0 cash when sold
  • Retired 72 Superheroes from the banner,

Fixes & Other Changes

  • Fixed Tomio's ability not applying 5x damage due to buff logic rework
  • You no longer lose rewards when failing dungeons on Normal mode

Code: Update42 Valid until Sunday, 22 June 2025 19:00

Update 41 - 4th May 2025

New Content

  • New Battlepass Season
  • Added Evolution Index Rewards
  • Added referral rewards (live testing required)
  • Added ability to Itchi Moonless Sky
  • Added charges remaining UI for Choso and others
  • Added soft pity for Ulqiorra in Las Noches
  • Added perk rerolls to the Dungeon Shop

Gameplay & Features

  • Added speed debuff limits
  • Buffs are now additive instead of multiplicative
  • You can now sacrifice units while favorited
  • Changed unit inspect menu display behavior

Balance Changes

  • Nature’s Promise damage buff: 20% → 25%
  • Instinct Rage buff: 50% → 75%
  • Hercule buff: 10% → 15%
  • Goku Cheer buff: 15% → 35%
  • Rage buff reduced: 200% → 125%
  • Despair status effect changed:

Fixes

  • Fixed Dungeon HP not increasing properly with seamless mode
  • Fixed hotbar cash costs not updating when challenge changes mid-seamless
  • Fixed F hotkey triggering without inventory open
  • Fixed Orihime Evo Morph not being able to use portals
  • Fixed Dungeon water

code: BattlepassSeason5! (5k Battlepass EXP, 500 Gems, 40 Perk Rerolls & 40 Trait Rerolls)

Update 40 Part 2 - 19th April 2025

This update featured the release of Bleach Part 2.

New Content

  • 4 new units
  • 1 new raid
  • Added seamless next to Dungeons
  • Dungeons now display the materials rewarded per match
  • Added a new Blacksmithing UI
  • Added a new Raid Portal Opening System
  • Added a new Guidebook Chapter

Gameplay & Features

  • Added setting to hide Drago pop-up notifications
  • Added auto-sell option for Pity Units
  • Updated some GUI Designs
  • Added new passives to Death Painting & Demon Arms artifacts
  • Added a new blessing to Mob

Balance Changes

  • Buffed Guts' Haemorrhage status effect and fixed his attack timing.
  • Haemorrhage now deals 7x displayed damage per tick
  • Poison, Burning, and Bleeding damage per tick has been adjusted
  • Light has been buffed to now one-shot MOTD and Dungeon bosses
  • Crit damage multiplier now capped at a maximum of 15x

Fixes

  • Fixed Shiny EXP gain slots duplicating on Replays

Code: BleachPart2 (Expires 22nd April, 2025)

Update 40 - 4th April 2025

This update featured the release of Bleach part 1.

New Content

New Classic map: Las Noches 7 New Units: Rukia White Snow, Rukia White Haze, The God-Killing Spear, Ichigo Vasto Lorde, The Cuatro, and The Cuatro (Segunda)

  • Added the Ichigo evolution line: Ichigo (Rare) > Ichigo Bankai Mask (Divine) > Ichigo Vasto Lorde (Ultimate)
  • Added the Rukia evolution line: Rukia (Mythical) > Rukia White Snow (Godly) > Rukia White Haze (Ultimate)
  • Added The Cuatro evolution line: The Cuatro > The Cuatro (Segunda)
  • Banner Ultimate: The God-Killing Spear

Gameplay & Features

  • Added F hotkey to quick equip/unequip towers
  • Added info button to tower inspect menu if the unit has a description
  • Added new artifact perk grades and perk locking
  • Added "Latest" sort filter to the inventory
  • Added a note/extra info button in the item bag for artifacts with passives
  • Added a few new materials and evolution requirements to existing units
  • Added Cup of Reincarnation and Dark God Cube to the Wandering Trader for 1200 gems each
  • Updated loading screen GUI
  • Tower manager now shows a greyed out upgrade button if you can't afford an upgrade
  • Now indicates how much cash is needed to upgrade a tower
  • Updated Tower Training slot colour to match shiny gradient
  • Made various UI design adjustments

Balancing Changes

  • Hard mode health modifier increased to 5000
  • MOTD health modifier increased to 7500
  • Majestic damage buffed by +5%
  • Gambler is now limited to 1 placement, gains +10% crit chance, Critical hits deal 15x damage, non-critical hits deal -75% damage
  • Unbanned Eugeo from raids. Eugeo's ability does not work on bosses but will remain the same against regular enemies.
  • Thanos no longer snaps in Boros Raid
  • Stark Evo's cooldown changed on last upgrade

Bug Fixes

  • Fixed Merchant rolling on already tradable units
  • Fixed Kurumi's cooldown not resetting if no enemy is found or when reloading
  • Fixed VFX errors on Rimuru, Arima, and Geto
  • Fixed crit chance text in tower inspect menu (removed floating point issues)
  • Fixed skip level button showing after event ended in battlepass
  • Fixed Kurumi not resetting bullets after replay

Code: BleachPart1 (Expires 8th April 2025)

Update 39.3 - 7th March 2025

New Additions

  • Added 1.5x & 2x game speed modifiers
  • Added the Impatient trait
  • Added updated Tatsumaki as a new tower, increased rarity to Ultimate (old version labelled "Legacy")
  • Added updated Berserk Guts as a new tower, increased rarity to Ultimate (old version labelled "Legacy") – obtained through evolution
  • Added player EXP gain for dungeons

Changes

  • Updated how trait chances are displayed in the index so it equals up to 100%
  • Shieldbuster trait can no longer be rolled on non-offensive towers
  • Merchant trait can no longer be rolled on already tradable units
  • Trait Rerolls: Cooldown removed and now more consistent
  • You can now select which **traits** you want the confirmation popup to apply to in the index (**does not save**)
  • EXP Calculations changed for shiny units
  • MOTD shiny EXP increased from 50k → 80k

Unit & Visual Updates

  • Gojo Unmasked: New move for upgrades 1-3, and ability now locked until upgrade 4
  • Gojo Unmasked: Increased line AoE width & stats buffed
  • Kaneki: Model updated
  • Saitama & Angry Saitama**: Model updated
  • Gus/Berserk Gus: Model & VFX updated
  • Gus now has a new passive every 3rd attack, also changed to Godly and buffed

Fixes

  • Fixed Shieldbuster making units prioritize shields regardless of trait


Update 39.2 - Quality of Life changes - 21st February 2025

New Additions

  • Added level rewards
  • Added purchasable inventory slots with gems
  • Added a counter to adjust how many levels you skip in the battlepass
  • "Include Shiny" option now available in the banner
  • Added an unequip button directly on artifacts
  • Added a persistent "Bounty Enemy Defeated" text when completed
  • Changed the crate bundle to an alchemy bundle.

Changes

  • Lite: Normal attack is now an ability where you can select the enemy it hits, and has been rebalanced
  • Shieldbuster: No longer makes the unit exclusively target shielded enemies, but prioritizes them
  • Thanos Snap: Now ignores unsellable towers like Kurumi clones and Monarch Commander’s summons
  • Perfect Purity: Cost perk range changed from -3% → -1% to -12.5% → -1%
  • Cash/Damage Reset: Now only resets if the game hasn’t started yet, preventing loss on rejoin
  • Dungeon Quick Teleport: If level 70+, teleports directly into the dungeon lobby; also resets lighting and unlocks the summon button if you exit

Units Buffed

  • Gukoo Black
  • Fluffy 4th Gear
  • Frieza
  • Itchi Mugetsu
  • Lord Boris (Sealed)
  • Tomio
  • Fleet Admiral Akainu
  • Raruto Six Paths
  • Lord Boris (Unleashed)
  • Megumin Evolution
  • Goku Evolution

Fixes

  • Fixed an issue where artifacts could get stuck when trading towers or evolving
  • Fixed multi-path units not receiving range trait modifiers
  • Fixed Kurumi’s clones duplicating due to a misplaced function
  • Fixed a UI bug where static menus wouldn’t disappear after selling multi-path units
  • Fixed tower training and material exchange UIs overlapping with others
  • Fixed dungeon units freezing and not attacking (potential fix)
  • Fixed raid portals consuming keys if multiple players attempted to open them simultaneously
  • Fixed line AoE for certain units to hit enemies at different elevations: Choso, Tanjiro Evolution, Teruki, Kurumi Clones, Rengoku, Giyu, Zoro Evolution, Brolee Evolution
  • Fixed Yuji’s Cleave & Flash Freeze to treat mini-bosses as normal bosses and apply the correct effects

Update 39.1 - Quality of Life changes / 15th February 2025

  • Alchemy
  • Some new fish
  • New gamepass to raise daily catch limit
  • Ruby rewards buffed +25%
  • You can now summon up to 25x, 50x in the banner
  • Wandering Trader (sells alchemy materials and rare evo materials for a cheaper price)
  • Dungeons wave skip now appears 10s faster

Update 39 - Christmas 20th December 2024

Units

Artifacts

General Changes / QOL

MOTD (Map of the Day) has been made more difficult and in turn grants you more rewards:

  • Enemies will have 10x as much HP as they used to.
  • You will gain 40k on completion without any gamepasses or codes (this is a 15k raise)
  • The reroll drop rate for both trait and perk have been buffed to 50% (this is a 20% increase for both)
  • The random crate drop rate has been raised to 30% (this is a 2x increase)
  • New Godly/Divine/Ultimate now spawn favourited
  • EXP per hit has been removed, replaced with a flat exp per game amount (Only Normal/Hard/MOTD gamemodes for now)

Unit Changes

  • Kuz added to banner, costs halved on all upgrades
  • Kyaku range & dmg buffed, now displays 3 hits instead of 1
  • Fixed UI's on mobile being covered by the top bar buttons
  • Timestops will now apply a temporary "Timestop Fatigue" effect to stop the same enemy from being chain stunned in quick succession
  • Egriss now correctly displays doing 1 hit at upgrade 4 & 5 instead of 2
  • Changed Blue Drago slow to 50% and fixed his description
  • Raised the duration of Krumi's 5th bullet to 20 seconds

Code: Christmas2024 & NewSecret! = NOW EXPIRED!!!

Update 38

Units

Artifacts

  • New Demon Arms artifact has been added
  • New Idol Necklace artifact has been added
  • New Death Paintings artifact has been added

Features

  • New Battlepass Season

General Changes / QOL

  • Chilled now stacks every hit and evolves into Flash Freeze
  • Added a tower manager in matches
  • Reduced cooldown between dashing
  • Re-added the "More Info" button/unit preview to the inventory
  • Changed the map drops screen
  • The "Lobby" button on the match end screen now instantly teleports you
  • Teleport timer on the match end screen is now 20s for every gamemode
  • Added a "Cutscene" for evolving units (its hardly a cutscene, just a unit preview)
  • Changed the Tower Degrading challenge to avoid max upgrade towers
  • Added a visual timer for modifiers on the bottom left
  • Added 6 new emotes
  • Added "Claim All" to battlepass
  • Levels in the battlepass can now be skipped with gems
  • Battlepass experience requirement readjusted, requires half as much during the early levels now
  • Added new background music to Wisteria
  • Bobby has been revived and levelled up, hes now in his training arc

Unit Changes

Bug Fixes

  • Fixed an issue with Eto when skin equipped
  • Fixed Salter blessing flinging you when dashing
  • Fixed Tamayo appearing in banner
  • Fixed Tamayo Description
  • Fixed Pillow mount bug when dashing
  • Fixed Goku Black having no shirt

Update 37

Date: 27th October 2024

Halloween

  • 3 New units - Jack O' Reaper, Kurumi, and Tamayo
  • New Seasonal Mount - Pumpkin
  • New Seasonal Event - Halloween 2024
  • Tower skins

Changes

  • Blueprints given a destroy option
  • Raid vote kick prompt timer reduced to 30s
  • Raid vote kick prompt will now disappear when you vote
  • Raid vote kick prompt will now correctly display who started the vote
  • One new unit added to Slayer crate - Tamayo

Unit Changes

  • Allied Nezuko no longer buffs the enemy team in PVP
  • Salter has been changed/buffed
  • Kura's bomb has been reworked with new visuals, and now does AOE damage when you activate the ability
  • Uri and Meduka knockback is now a 15% chance
  • Starrk Evo buffed

Bug Fixes

  • Fixed the colors for pings
  • Fixed the Broken Icon going through other UI's
  • Fixed bug with whitebeard's tsunami getting perma stuck on your screen
  • Fixed Meruem VFX
  • Fixed Slayer materials not showing up in storage
  • Fixed Mitsuri's attack missing
  • Fixed an issue with trading towers that have artifacts equipped

Update 36

Date: 11th October 2024

Features & Changes

  • 1 new evolution unit: Tanjie (Evolved)
  • 5 new crate exclusive units: Tomio, Mitsu, Muichi, Kana, Nezu
  • New Map, Slayer Crate, 6 new units (1 Evolution)
  • 2 New Unique Traits - 0.5% Merchant and 2.0% Shieldbuster
  • Added a dash button on both desktop and mobile. Q for desktop, on-screen for mobile.
  • Added mass destroy for artifacts
  • Added a storage limit of 30 for artifacts
  • Added alphabetical sorting to the Inventory
  • All normal daily quests now give 10% battlepass EXP by default
  • Bobby the box has levelled up!
  • Infinity Tower map drops have been changed
  • Battlepass has been extended by 2 weeks
  • Halved the speed multiplier shielded enemies have
  • Uryu and Madoka knocks back the enemy it's targetting
  • Tanjiro, Hog and Kokushibo remodelled
  • Party finder NPC in lobby
  • Bugs fixed: The VFX Color for the cutscene when opening crates
  • Unit Changes: Tanjiro, Hog and Kokushibo have been remodelled
  • The following units have been retired from the banner pool:Kizaru, Fujitora, Aokiji, Akainu, and Muzan

Update 35

Date: 6th September 2024

Features & Changes

New Lobby

Quick Teleport options can be found on the toolbar at the top left of your screen

New Ultimate Banner unit

Revamped Inventory UI

Shiny's can now be trained in the lobby automatically

New blacksmithing/artifact crafting

Artifacts reworked

Along with new ones added

Blueprints are required to learn to craft them, blueprints can be found in dungeons

New ping feature in matches

Gamepasses can now be purchased ingame

You can no longer buy cash in match's

Party finder server advert time has been increased from 3 minutes to 10 minutes

Minor visual changes to Roller & Skateboard mount

Equipping artifacts is no longer exclusive to shiny units

New Rubies leaderboard

Console Changes

You can now press left trigger to toggle sprint

You can press B button on controller to close whatever menu is currently open

Dungeon Changes

New Challenges:

Unsellable Towers has been changed to: Unsellable Towers If Upgraded

Useless farms has been changed to: Farms give 50% less cash

2x Tower Costs has been changed to: 2x Placement Costs

Enemies 10% faster changed to: Enemies 12.5% faster

New "No Refunds" Challenge

New "Towers lose upgrade each wave" Challenge

New "Useless Artifacts" Challenge

Drop rates and drop amounts have been heavily balanced and adjusted

Changed max wave count per unique dungeon map

Update 31

  • 4 new towers
  • New Star Pass season
  • Due to popular demand, we readded Space to the list of playable maps.
  • Added crates as rewards for beating certain maps on Hard mode.
  • Added AOE indicators to all towers that display the size of their attacks.
  • Added morphing which allows you to take on the appearance of your towers.
  • Added a new mechanic that lets you quickly save and load your previously equipped loadouts.
  • Added a few extra performance options to the Settings menu.
  • New blessings for Unleashed, Sealed and Salter.

-- Gameplay fixes: --

  • Fixed the "no enemies spawned in 2 minutes" error causing people to get kicked from games.
  • Blessings no longer fill up your screen if you go into first-person mode.
  • Towers in the Index now have a spinning animation.
  • Changed the donation box to require nicknames instead of usernames.
  • Fixed visual glitch causing gems to not update correctly after a successful trade.
  • Fixed towers that were lacking clothes or faces.
  • Puppets now instantly lose all effects and gain extra speed.
  • Unobtainable towers should no longer appear in your Index.
  • Tweaked the models and faces of a few older towers for better quality.
  • Trying to enter a portal with no units equipped will now once again fling you away.
  • Other changes: - New walk & idle animations for the player models.
  • Minimum level for trading is now 100.
  • Starting cash now depends on your player level, starts at 700 (500 if you're a Guest) + 15 per level.

Update 29

  • Halloween features disabled
  • 7 New Units
  • Panda Mount!
  • 2 New Maps
  • Merged Infinite Mode into the classic mode map selection gui, we've closed off the old infinite area for now until we come up with something to put there
  • Reverted cash gain to per-hit instead of per-kill

Update 28

  • Re-Added the difficulty option
  • Added Ultimate Unit Blessings
  • Spooky stuff
  • Event Shop
  • Spooky Event Currency
  • Added "M" hotkey to quick-toggle equipped mounts (button for mobile)
  • Battlepass System (We called it star pass because we're changing how you can obtain youtuber units, now you can get them through their own special pass, but there is a main battlepass too which contains an exclusive unit and mount)
  • Ultimate and Divine unit rebalancing
  • Code: SpookyScarySkeletons

Update 27

  • Added a small delay if you get majestic trait and click re-roll in less than a second
  • Added some more units to be effected by disable some effect settings (theres like 50+ now?)
  • Added trade request setting
  • New maps (3)
  • Mounts
  • New units (11)
  • Re-Made Some GUI's
  • Small balancing changes
  • Event Gamemode removed
  • Added Ultimate to gem banner
  • Added "Last" target setting
  • Code: ByeByeBoris

Update 26

  • Event Gamemode
  • 7 New Units
  • New Sacrificing feature
  • Cash is now fixed per kill rather than per damage
  • Improved enemy health bars
  • Added 2 new rarities
  • New Lobby Map
  • Removed superhero maps
  • New Map Lighting

Update 25

  • 4 New Units!
  • Admiral Aokiji (Divine)
  • Admiral Fuji (Divine)
  • Admiral Kizaru (Ultimate)
  • Fleet Admiral Akainu (Ultimate)
  • New Ultimate badge
  • Collect an ultimate tier unit to acquire this new badge
  • Game fixes, unit balances more to come!

Update 24

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Update 23

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Update 22

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Update 21

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