Home/Updates/Krumi
Updates

Krumi

Krumi is a Secret-tier unit, added in Update 37. She is obtained by playing 2024 Halloween raids and the Halloween Event 2025. Krumi had a 0.5% drop rate in the event portal. She is currently obtained via trading.


Overview

Krumi is a Secret-tier unit, added in Update 37. She is obtained by playing 2024 Halloween raids and the Halloween Event 2025. Krumi had a 0.5% drop rate in the event portal. She is currently obtained via trading.

Ability

Zafkiel

This ability will unlock after choosing Krumis Timeweaver form on placement and hitting upgrade 6. Upon using this ability, a UI symbolizing a clock will pop up on your screen, allowing you to pick one of 12 bullets.

Attacks

Krumi (Shadow Clones)

This is her pure damage form.

Upgrade 1-3 (Krumi)

Krumi charges up a portal below the enemy, ending in an explosion from it. This attack is circle AOE, dealing damage to all the enemies in its radius hitting once.

Upgrade 4-5 (Krumi)

Krumi summons multiple portals behind her, which send blasts down onto the enemies. This attack is circle AOE, dealing damage to all the enemies in its radius and hits 5 times.

Passive

On both upgrade 3 and 5, Krumi spawns shadow clones of herself on her left and right.

Upgrade 1-2 (Shadow Clones)

Krumi's shadow clone aims a pistol at the enemy and shoots a magic blast. This attack is line AOE, dealing damage in a straight line infront of the unit, and hits once.

Krumi (Timeweaver)

This is her ability focused form.

Upgrade 1-3

Krumi charges up a portal below the enemy, ending in an explosion from it. This attack is circle AOE, dealing damage to all the enemies in its radius hitting once.

Upgrade 4-6

Krumi summons multiple portals behind her, which send blasts down onto the enemies. This attack is circle AOE, dealing damage to all the enemies in its radius and hits 5 times.

Ability

On upgrade 6 unlocks Zafkiel, letting you choose one of 12 bullets with a 45 second cooldown. Once each bullet has been used Krumi reloads, taking 120 seconds.

Bullet Nr. 1 halves Krumi's cooldown for 20 seconds before reverting back to normal.
Bullet Nr. 2 slows all enemies in Krumi's AoE by 20% for 15 seconds.
Bullet Nr. 3 makes all enemies infront of Krumi take 25% of their max hp as damage.
Bullet Nr. 4 removes any stun on units inside of Krumi's range.
Bullet Nr. 5 buffs all units in Krumi's by 15% damage and range aswell as 10% crit chance for 20 seconds.
Bullet Nr. 6 gives all units inside of Krumi's range stun immunity for 20 seconds.
Bullet Nr. 7 stuns all enemies in Krumi's range for 5 seconds.
Bullet Nr. 8 clones her current target as a friendly path summon.
Bullet Nr. 9 sacrifices 75% of Krumi's own damage in return of buffing every unit in her ranges damage by 75%.
Bullet Nr. 10 makes Krumi instantly evolve all DoT status effects in her range.
Bullet Nr. 11 rewinds all enemies in Krumi's AoE.
Bullet Nr. 12 gives Krumi 5% damage per bullet used, aswell as halving reload time if used last.

Tips

Krumi has been disabled for the gamemode Battlemode, keep this in mind when you have her in your deck.

Krumi can use her ability and hold a bullet while her 45 second cooldown recovers, once active you can use two bullets in a row.

Krumi was obtained as shiny in the 2024 Halloween raids and in the Halloween Event 2025 she is non shiny and can brought to the Shinifier. This unit doesn't need to be shiny when the main focus is her bullets since she's classed as support.

Krumi's third bullet can deal good damage (25% normally but has a chance to crit) to bosses, however you can no longer spam it to fully kill a boss.

This units best trait is Savior.

Trivia

Krumi is based on the character Kurumi from Date A Live

Help improve this page

Every edit is versioned and attributed, so useful knowledge never gets lost.

Open editor →
Advertisement