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Features

Traits

Traits are unique unit titles that can either amplify or dampen certain stats of a unit. They are typically acquired through using a Trait Reroll to roll a random trait on a unit, but they can also naturally appear on units summoned from the Banner or bought from the Black Market with a 25% chance.

Traits are unique unit titles that can either amplify or dampen certain stats of a unit. They are typically acquired through using a Trait Reroll to roll a random trait on a unit, but they can also naturally appear on units summoned from the Banner or bought from the Black Market with a 25% chance.

Table of Traits

Trait Type Trait Name Effects Chance of Rolling
Negative
Nearsighted Profile UTD
Nearsighted
Range: x0.75 12%
Cringe Profile UTD
Cringe
Damage: x0.8
Range: x0.8
Cost: x0.8
10%
Neutral
Discounted Profile UTD
Discounted
Damage: x0.9
Range: x0.9
Cost: x0.7
10%
Greedy
Damage: x1.25
Range: x1.1
Cost: x3
10%
Overpriced
Damage: x1.1
Range: x1.1
Cost: x2
10%
Brutish
Damage: x1.3
Range: x0.8
10%
Positive
Hawkeyed
Range: x1.25 7.50%
Strong
Damage: x1.2 7%
Impatient
25% chance to self-upgrade every wave

DOES NOT give any money refunded on sell

7%
Businessman
Increases income by 25% + 2% every wave. Max 25 waves. 4%
Strong
Heroic
Damage: x1.3
Range: x1.1
3.75%
Sniper
Range: x1.3
Critical Chance: +5%
Critical Damage: x1.5
3.50%
Unique
Amplified
x2 EXP gain 1.50%
Shieldbuster
Units with this trait prioritize shielded enemies and deal 2x damage to the shield per hit. 1.50%
Merchant
Allows a banner unit to bypass trading restrictions. This trait is removed once the unit is traded.

Disclaimer: the unit cannot be shiny and the unit soul cannot be broken

1%
Majestic
Damage: x1.5
Range: x1.2
Crit Chance: +5%
0.25%
Reaper
Small chance to instantly kill an enemy and reap its soul

Limits placement to 1
Each soul reaped increases base damage by 20%

Reap chance formula: {\displaystyle 2\times (0.5+({\text{Cooldown}}\times 0.35))}

Savior
Critical Chance: +20%
Limits placement to 1
Doubles damage, and adds x0.75 for each placement lost

Damage multiplier formula: {\displaystyle 2+(0.75\times ({\text{Placement Limit}}-1))}
Gambler
High-risk, high-reward playstyle. Critical hits deal 15x damage, while non-critical hits deal 0.25x damage. Gives 10% Base Crit Chance.

Restricts to 1 placement.

High Roller

+10 Flat Crit Rate. Gives farms a Crit Rate% chance to triple their payout and permanently increase future income by +25% (Max +250%). Otherwise, this wave's payout is halved.

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