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Shiny Units

Shiny units are a special version of units that have the potential to grow stronger the more they are used.

Shiny units are a special version of units that have the potential to grow stronger the more they are used.

Pros & Cons

Shiny units are always stronger than and have more advantages over their non-shiny counterparts.

Pros

  • Doubles max level
  • Doubles damage output
  • Does not require merging or sacrificing to become more powerful (you can still sacrifice after making the unit shiny)
  • Certain shiny units can evolve

Cons

  • Shiny units are generally harder to obtain. Unlike normal units, shinies are never guaranteed and will most likely cost you more.
  • Cannot be traded
  • if you fail then the unit will break and you will need to pay gems to try again or use either impure souls, refined souls, or a pure soul to fix it

How to Obtain

Shiny units can be obtained primarily through the Tower Shop and the Store. The chance of receiving a shiny depends on both the source of the unit and the tier of it, as all unit tiers in the Tower Shop and the Store have unique shiny odds:

Shiny Odds from the Tower Shop

  • Rare units have a 5% chance to be shiny.
  • Legendary units have a 6.5% chance to be shiny.
  • Mythical units have a 7.5% chance to be shiny.
  • Godly units have a 9% chance to be shiny.
  • Divine units have an 11.5% chance to be shiny.
  • Ultimate units have a 15% chance to be shiny.

The chances of obtaining a shiny in the Tower Shop are the same for units received by pity.

When a player has received a shiny from the Tower Shop, the following message will be displayed on their screen: "You got something shiny.." When a player has received a shiny through pity, the following message will be displayed on their screen: "Truly pitiful, here's a shiny (Unit Name).."

Shiny Yuko UTD

Shiny Odds from the Store

  • Legendary units have a 5% chance to be shiny.
  • Mythical units have a 5% chance to be shiny.
  • Godly units have a 7.5% chance to be shiny.
  • Divine units have an 8.5% chance to be shiny.
  • Ultimate units have a 10% chance to be shiny.

When a player has received a shiny through pity, the following message will be displayed on their screen: "You got something shiny.."

Additional Information

Shiny units can also be rewarded through other means, such as battlepasses. Furthermore:

  • Crates cannot give shiny units.
  • Common-tier units are the only units that cannot naturally be shiny, they must be made using the shinifier
  • Shiny units cannot be obtained through trading.

Levelling Shiny Units

Levelling a shiny unit can be done by playing any map in the Classic gamemode on either Normal or Hard. You can also play Map of the Day. See below a table of how much Shiny Unit EXP every map gives per difficulty.

Kame Island Planet Namek Hidden Leaf Village Marineford Kamii University Space Skeleton Heel Stone Costa Smeralda Kami's Lookout Valley of the End Ruby Palace Ant's Nest Trost District Karakura Town Menos' Garden Orange Town Shibuya Train Station Eishu Detention Center Chamber of Agony Floria Wisteria Forest MOTD
Normal Mode 6.4k 6.8k 7.15k 7.55k 8.05k 8.6k 9.2k 9.9k 10.7k 11.7k 12.9k 14.3k 16.1k 18.4k 21.5k 25.75k 32.2k 42.9k 49.5k 53.65k 58.5k x
Hard Mode 9.65k 10.15k 10.75k 11.35k 12.05k 12.85k 13.8k 14.85k 16.1k 17.5K 19.3k 21.45k 24.15k 27.6k 32.2k 38.6k 48.3k 64.4k 74.3k 80.5k 87.8k 80k

Aside from playing matches, there is also another way of levelling them up. This is through means of using Grimoires.

Grimoires

  • Mundane Grimoire will grant 10% of the exp needed for the current level.
  • Rare Grimoire will grant 30% of the exp needed for the current level.
  • Epic Grimoire will grant 40% of the exp needed for the current level.
  • Legendary Grimoire will grant 50% of the exp needed for the current level.
  • Forbidden Grimoire will grant 100% of the exp needed for the current level.

Amplified Trait

All units have a chance to receive a trait called Amplified. This trait doubles the experience gain of any unit with the trait. If a shiny unit has this trait, it is best to keep it as it becomes harder for a shiny unit to level up the closer it is to its level cap. Do keep in mind that this trait will not function when levelling up a tower using the Training Ground.

Shiny units rarity level cap & exceptions

  • Common-tier units have a max level of 10 levels.
  • Rare-tier units have a max level of 30 levels, non shiny is 15.
  • Legendary-tier units have a max level of 40 levels, non shiny is 20.
  • Mythical-tier units have a max level of 50 levels, non shiny is 25.
  • Godly-tier units have a max level of 60 levels, non shiny is 30.
  • Divine-tier units have a max level of 70 levels, non shiny is 35.
  • Ultimate-tier units have a max level of 80 levels, non shiny is 40.
  • Arcane-tier units have a max level of 90 levels, non shiny is 45.
  • Celestial-tier units have a max level of 100 levels, non shiny is 50.
  • Secret-tier units have a level 100 cap.
  • Shiny units of the farm type have a level cap of 50, non shiny is 25.
  • Shiny units of the dragon type have a level cap of 50.

Experience needed per level

Level Exp Level Exp Level Exp Level Exp Level Exp
1 100 11 260 21 673 31 1745 41 4526
2 111 12 285 22 740 32 1919 42 4978
3 121 13 314 23 814 33 2112 43 5477
4 133 14 345 24 895 34 2322 44 6024
5 146 15 380 25 985 35 2555 45 6626
6 161 16 417 26 1084 36 2810 46 7289
7 177 17 460 27 1191 37 3091 47 8018
8 195 18 505 28 1311 38 3401 48 8820
9 214 19 556 39 1443 39 3740 49 9701
10 236 20 612 30 1586 40 4115 50 10672
Level Exp Level Exp Level Exp Level Exp
51 11739 61 30448 71 78975 81 204840
52 12913 62 33493 72 86872 82 225324
53 14205 63 36843 73 95560 83 247856
54 15624 64 40526 74 105115 84 272642
55 17188 65 44579 75 115627 85 299907
56 18906 66 49037 76 127189 86 329896
57 20796 67 53941 77 139909 87 362887
58 22876 68 59335 78 153899 88 399175
59 25164 69 65268 79 169290 89 439093
60 27680 70 71795 80 186218 90
Level Exp Level Exp Level Exp Level Exp
91 483002 92 531302 93 584433 94 642876
95 96 97 98
99 100 MAX

Statistics

  • Offensive units: The difference in damage between a Non-Evolved Level 1 and a Level 80 is approximately 3.33x. This damage difference is the same as the difference between a Non-Shiny and and a max level shiny. The difference in damage between an Evolved Level 1 and a Level 80 is approximately 2.55x. This damage difference is the same as the difference between a Non-Shiny and and a max level shiny. The difference in damage between an Evolved Level 1 and a Level 90 is approximately 3.53x. This damage difference is the same as the difference between a Non-Shiny and and a max level shiny.
  • Farm units: Farm units don't deal damage, they give cash per wave. This is calculated/buffed by damage boosts however. This makes the difference between a non-shiny unit and a max level (50) shiny unit approximately 1.78x.
  • Dragon units: Dragons don't deal damage and therefore can't have that statistic be buffed. Instead, the buff of dragons will be extended by 1 second for each level that the shiny dragon gains. For example: A shiny, max level Green Drago will be Level 50 and with that have an 80 second buff time instead of the 31 seconds that a normal Green Drago has.
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