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Tower Sets

Tower sets are special buffs granted by units of the same Category that allow the towers to synergize with each other.

Overview

Tower sets are special buffs granted by units of the same Category that allow the towers to synergize with each other.

Tower Sets

Brawler

Gains Damage per second while in combat

Amount of Units Passive
1 Brawler Unit Gains +0.25% damage per second. Max 25%
2 Brawler Units Gains +0.5% damage per second. Max 50%
3 Brawler Units Gains +0.75% damage per second. Max 75%
4 Brawler Units Gains +1% damage per second. Max 100%
5 Brawler Units Gains +1.25% damage per second. Max 125%
6 Brawler Units Gains +1.5% damage per second. Max 150%. Loses 3% per second while in combat instead of discarding the damage gained.

Duelist

Gains Damage per second targeting the same enemy. Discards the buff on target switch.

Amount of Units Passive
1 Duelist Unit Gains +2.5% damage per second. Max 50%
2 Duelist Units Gains +5% damage per second. Max 100%
3 Duelist Units Gains +7.5% damage per second. Max 150%
4 Duelist Units Gains +10% damage per second. Max 200%
5 Duelist Units Gains +12.5% damage per second. Max 250%
6 Duelist Units Gains +15% damage per second. Max 300%. Keeps 25% of the stacked buff on target swtich.

Executioner

Executioners gain Crit Damage for each 1% of HP missing on their targets.

Amount of Units requiered Passive
1 Executioner Unit Gains +2.5% Crit Damage per 1% missing HP
2 Executioner Units Gains +5% Crit Damage per 1% missing HP
3 Executioner Units Gains +7.5% Crit Damage per 1% missing HP
4 Executioner Units Gains +10% Crit Damage per 1% missing HP
5 Executioner Units Gains +12.5% Crit Damage per 1% missing HP
6 Executioner Units Gains +15% Crit Damage per 1% missing HP

Fighter

Gains permanent Damage with each Fighter unit.

Amount of Units Passive
1 Fighter Unit +15% Damage.
2 Fighter Units +30% Damage.
3 Fighter Units +45% Damage.
4 Fighter Units +60% Damage.
5 Fighter Units +75% Damage.
6 Fighter Units +90% Damage.

Finisher

Gains Damage per second inactive after the Primary Attack CD has passed.

Amount of Units Passive
1 Finisher Unit Gains +1% damage per second. Max 200%
2 Finisher Units Gains +2% damage per second. Max 400%
3 Finisher Units Gains +4% damage per second. Max 800%
4 Finisher Units Gains +6% damage per second. Max 1200%
5 Finisher Units Gains +8% damage per second. Max 1600%
6 Finisher Units Gains +10% damage per second. Max 2000%. Disables the Primary Attack Cooldown requirement.

Guardian

Every 45 seconds, apply a single-use Destruction Immunity to a tower in range that isn't itself or another Guardian.

Amount of Units requiered Passive
2 Guardian Units Reduce cooldown by 5 seconds.
4 Guardian Units Reduce cooldown by 10 seconds.
6 Guardian Units Reduce cooldown by 15 seconds. Can now apply Destruction Immunity to other Guardians.

Franchise Tower Sets

Dragon

Grants a 7th loadout slot pre-equipped with a Dragon. This Tower cannot be manually unequipped.

Amount of Units Passive
2 Dragon Units Unlocks Shen Long
4 Dragon Units Upgrades Shen Long to Trombo
6 Dragon Units Upgrades Trombo to Super Shen Long
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