Zorru (Evolved) is a Godly-tier unit in Ultimate Tower Defense. It is classified under Pirate. The live game allows 2 placements and marks it as not tradeable.
Upgrade stats
Upgrade
Damage
SPA (sec)
Hits
Range
Cost (cash)
AoE
Upgrade 0
15,026
4.5
1
20
1,100
Line (radius: 10, length: 38)
Upgrade 1
37,919
4.3
1
20
3,700
Line (radius: 10, length: 38)
Upgrade 2
70,691
4.1
1
21
6,200
Line (radius: 10, length: 38)
Upgrade 3
108,846
4
1
22
8,700
Line (radius: 10, length: 38)
Upgrade 4
142,860
4
1
24
11,200
Line (radius: 10, length: 38)
Upgrade 5
193,438
6
1
28
23,500
Self (radius: 61, length: 1)
Attacks, abilities and effects
Type
Name
Details
Cooldown
Attack
Attack
Uses a circle AoE.
—
Status effect
Bleeding
Deals 1% of the unit's base damage per tick (stacks). Stacks into Lacerated.
—
Gameplay notes
Zorru (Evolved) attacks by dashing through his enemies with his "Three-sword Technique", slashing them down in an instant. This attack is line AOE, dealing damage in a straight line infront of Zorru (Evolved), and hits once.