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Units

Joe

Joe is a Divine-tier unit in the Puncher category. Current live data: 1 placement, tradeable.

At a glance

Joe New Profile UTD
RarityDivine
RoleOffensive
CategoryPuncher
Set
Placement limit1
TradeableYes
LimitedYes
Appears in bannerNo

Overview

Joe is a Divine-tier unit in Ultimate Tower Defense. It is classified under Puncher. The live game allows 1 placement and marks it as tradeable.

Upgrade stats

UpgradeDamageSPA (sec)HitsRangeCost (cash)AoE
Upgrade 036,0293.42241,500Circle (radius: 15)
Upgrade 154,04332274,700Circle (radius: 15)
Upgrade 266,2932.7523010,600Circle (radius: 15)
Upgrade 327,0226.25105527,500Line (radius: 24, length: 63)
Upgrade 436,0295.6106035,000Line (radius: 24, length: 70)

Attacks, abilities and effects

TypeNameDetailsCooldown
AttackAttackUses a circle AoE (15 radius).
PassiveOverheatEvery 2nd attack, Joe unleashes a huge beam that instantly applies Incinerated after which he becomes unable to attack for 10 seconds. Upgrade 4+ exclusive.
Status effectBurningDeals 1% of the unit's base damage per tick (stacks). Stacks into Incinerated.
Status effectOverheatApplied when Joe uses too many attacks in a row.

Gameplay notes

Joe leaps into the air setting off an explosion that he repeats upon landing down on the enemy. This attack is circle AOE, dealing damage to all the enemies in its radius, and hits twice. The first hit is a small AOE around Joe and the second hit is a circle AOE.

Trivia

Joe is based on the character Genos from the anime and manga One Punch Man.

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