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Game Modes

Dungeon Mode

You will find more success in this gamemode if you team up and play with other people.

You will find more success in this gamemode if you team up and play with other people.

The Basics

  • Currency = Rubies. Ruby
  • There are 40 floors.
  • Each map consists different amount of waves - Forsaken Prison - 10 waves, Desolate Crypt - 12 waves, Murkwater Sewer - 15 waves, and Android Laboratory - 15 waves.
  • A challenging gamemode with a player limit of 6 people
  • Level requirement of level 70.
  • There are 4 different maps - Forsaken Prison (Floor 1-10), Desolate Crypt (Floor 11-20), Murkwater Sewer (Floor 21-30) and Android Laboratory (Floor 31-40).
  • The boss comes out of the big entrance - you'll know it when you see it. It will stun any units within its range every 10 seconds and it has 100 shield (on Hardcore mode).

Tips

  1. The lit up entrance spawns enemies. The entrances with gates will not spawn any enemies

    The lit up entrance spawns enemies. The entrances with gates will not spawn any enemies.

    Don't press start until you've had a look around the map. There are 8 starts = multiple paths. The paths that will be used by the enemies is the entrances that are lit up. The starts that aren't being used are barred up. This will let you consider your placements.
  2. Single Tower Placement challenge. You can tell if it will be this mode before the game starts. When you're placing units at the start there'll be red letters saying 'this unit can only be placed once'.
  3. Try not to equip duplicates. I say this because there may be a challenge like 'Timestop Immunity' so you've lost a valuable slot. There could be challenges like 'Immune' (to effects and puppet), 'Burning Immunity', 'farm 50% less money' and so on. Prepare accordingly.

Basic Rules

Player limit 6 people.

  1. Level 70 requirement (minimum).
  2. THANOS IS BANNED!!!!
  3. Hardcore: losing a game results in ALL of your dungeon progress being reset - you will lose your reward pool too. Regular: losing halves your pool and you start at the very least checkpoint wich are floor 11 and 21. As an example, if i lose at wave 19, i go back to floor 11.
  4. 0 damage will not count as a win and you can not progress.
  5. You can play with players on a lower floor than you, doing so lowers the rewards you get.
  6. You can't select which floor you want. The game automatically selects your highest floor for you to play.
  7. You are allowed to leave the game before the round starts to avoid a penalty.
  8. You can return to the lobby after winning a floor. Your progress will be saved for you to continue later or you can claim rewards.
  9. If you choose to claim your rewards your floor progress will be reset. (You'll have the Rubies and materials that you earned.)
  10. You're allowed to leave mid-game and not rejoin. What will happen is that your floor progress will be set to a checkpoint. These checkpoints occur every 10 floors currently.

Penalties

Losing will mean that your progress is set to the latest checkpoint (occurs every 10 floors) and your reward pool is halved but you retain it. Also if you do the dungeon in hard mode it entirely reset your pool of reward and the floor you were on.

Enemy types

The Boss

Spawns on the last wave (wave 15, 12, or 10 based on floor). It will stun any units within its range every 10 seconds. Health increases each floor.

During the hardcore mode, Bosses has 100 Shields.

Armoured

Spawns with a shield of 5 health (10 on hardcore) and a higher walkspeed. It has to be hit 5 times (10 on hardcore) in order for you to break the shield and be able to inflict damage. When its shield is broken it will slow down.

Stealthy

Has a chance of dodging your units' attacks. It is something close to 20-30%.

Immune

Immune to status effects.

Healer

Heals the enemy closest to it every 5 seconds.

Challenges

  • 2x Enemy Health
  • Farms Give 50%Less Cash
  • Poison Immunity
  • Bleeding Immunity
  • Burning Immunity
  • Single Tower Placement
  • Enemies 12,5% faster
  • Timestop Immunity
  • 2x Shield Enemies
  • Double Bosses
  • Double shield
  • 2x Placement Tower Cost
  • 50% Tower Range
  • No Refunds
  • Tower will lose an upgrade every wave, unless they've been been brought to their max level.
  • Useless Artifacts

Rewards

Reward pool shown on a board and can be claimed by interacting with the chest.

Reward pool shown on a board and can be claimed by interacting with the chest.

Completing a floor will give you xp alongside the Rubies and materials.

NOTE: when claiming your rewards your floor progress will reset back to floor 1!

  • Rubies
  • Materials - used for evolutions. These materials consist of: You can find a list of Materials below.
  • XP

Dungeon store

Can be found in the lobby area for Dungeon. Store NPC is based on developer sl0th1.

Can be found in the lobby area for Dungeon. Store NPC is based on developer sl0th1.

You can buy all kinds of things here using the dungeon currency: Rubies. The items obtainable from this shop range from Materials to rerolls, grimoires and impure souls.

A little table showing what's currently available in shop.
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